Landmarks #1 — The January Rust Boom
January 2021 changed the scale of Rust. OTV, Egoland and a massive influx of streamers brought millions of eyes to the game, while revealing that Rust could support far more than one way to play.
January 2021 changed the scale of Rust. OTV, Egoland and a massive influx of streamers brought millions of eyes to the game, while revealing that Rust could support far more than one way to play.
Rust’s visible updates are only part of its history. Behind them, Facepunch has rebuilt networking, abandoned HDRP while keeping its assets, integrated outside technologies, taken control of middleware, modified Unity itself and begun developing a Rust Render Pipeline. Pimp My Ride follows the machinery underneath the game.
Rust began by leaving its DayZ-inspired direction behind. Over the next thirteen years, Facepunch kept testing new answers: interactive monuments, NPC settlements, offshore worlds, wipe events, player-maintained infrastructure and connected servers.