I’m often asked to build maps that would still contain the official monuments but with a different feeling because “custom”. Ok, that’s easy for the first pitch. Why not add prefabs and extensions to them. Then you can add plugins to add NPC or specific zones to them. Here are some examples of existing monuments…
I’m often asked to build maps that would still contain the official monuments but with a different feeling because “custom”.
Ok, that’s easy for the first pitch. Why not add prefabs and extensions to them. Then you can add plugins to add NPC or specific zones to them.
Here are some examples of existing monuments that I customized lately.
Hum, looks like someone took his job seriously and cleaned the entire Junkyard. This is a complete redoing of the monument, because Junk is just junk, no? *(1 custom monument + 6 prefabs)The Mining Outpost is basically a garage from a compound. It’s not even related to mining a bit, so I don’t understand why they named it that way. Anyway, on this location, it is the center of a complete Mecanics Compound. 5 Garages, a Bus Station, and a Truck Graveyard of more than enough cars and trucks where you can PVP at will. *(1 official + 8 custom monuments + 56 prefabs)This Bandit Camp is 5 times bigger than the official one. This is easy, as a lot of monument designers love the elements of this compound and want to make more. This one have very distinct zones because clans are using it to fight and control the sector. *(1 official + 5 custom monuments)The new Fishing Village is already a popular monument, and some designers like Wheatley are already making it grow… Here is a display of what we can do to populate a beach on a large scale. All the mini-monuments are buildable, so your members can install themselves for cosplay! *(3 official + 12 custom monuments)Railway is “maybe” coming to Rust soon… and we already have a Trains plugin that let you add wagons on a rail to let them roam on your map. So why not join the compounds with what they already have… rails! And create a real environment that is more logic for the players. *(2 official + 2 custom monuments + 10km of rails)The Dome is one of the prefered monuments of the game… Because of the loots, I suppose. But where do they come from? The Domes Manufacture, where else! Here we have a factory and a compound of Domes and all the engines to move them where they are supposed to be installed on any map. This one is a real challenge as one of them have NPC that scope in any direction. This compound itself bring all the loots possible, from Tier1 to Tier3… no need to add X5 on this island! The fight for the control of this location is fierce! *(1 official + 7 custom monuments + 18 prefabs)The Water Treatment Plant is popular for its easy to find loots. It is also easy to extend with some prefabs or custom monuments, where water flows at demand! *(1 official + 2 custom monuments)
Pretty simple… as it’s a major wipe for the servers, I’ll be updating our server to a new map by the week-end, and take to profit the new update of today. First, some more roleplay elements, like the sofa and the hobo barrel. I’ll be setting up a new server configuration by sunday morning, maybe…
I’ve been storing back-story hints about the Rust game since my first day of play. I’ve watched both Shadowfrax back-story youtube videos, and i’m adding to them… sometimes at the opposite of what Shadowfrax was going in his own path… So, let’s see! First, Dr Newman’s back-story itself… who is he, or who is he…
To play this map, you can visit our server: [Exposed] Sea of Thieves Mashup, a french speaking community of Sea of Thieves addicts*(Legion du Lys Noir)… they share their passion to piracy with you… be obliged… 🙂 This is the most extreme map you could imagine… a full 6000, with 20% land divised in more…
… Steep is a pure fiction based on Rust’ back-story. This game, Rust, is based on a back-story involving two main companies: Cobalt, which seems to be developing new tech based on sulfur and uranium, and Zenlabs which is the main transporter of the Cobalt industry. Apart from the back-story that about nobody knows anything about,…
Rust Observer is a small independent site about Rust monuments, custom maps, worldbuilding, and the strange pleasure of looking at the island a little too closely.
A Rust monument is more than a structure. It is a gameplay space, a visual landmark, a route system, and a story told through decay, danger, and player movement.